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Home ❭ shaders

Graphene shockwave: 3D graphics with OpenGL/GLSL

Almost a decade after I first heard of vertex shaders, I decided to finally learn GLSL and create some of my own.

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This entry was posted in 3D, Graphics and tagged 3d, 3d graphics, fragment, graphene, noise, opengl, shaders, shockwave, vertex on June 6, 2013 by Mark K Cowan.

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